unreal.NiagaraDataInterfaceAudioPlayerSettings

class unreal.NiagaraDataInterfaceAudioPlayerSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Niagara Data Interface Audio Player Settings

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceAudioPlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation_settings (SoundAttenuationSettings): [Read-Write]

  • concurrency (SoundConcurrency): [Read-Write]

  • override_attenuation_settings (bool): [Read-Write]

  • override_concurrency (bool): [Read-Write]

property attenuation_settings: SoundAttenuationSettings

[Read-Write]

Type:

(SoundAttenuationSettings)

property concurrency: SoundConcurrency

[Read-Write]

Type:

(SoundConcurrency)

property override_attenuation_settings: bool

[Read-Write]

Type:

(bool)

property override_concurrency: bool

[Read-Write]

Type:

(bool)