unreal.NiagaraDataInterfaceGrid3DCollection

class unreal.NiagaraDataInterfaceGrid3DCollection(outer: Object | None = None, name: Name | str = 'None')

Bases: NiagaraDataInterfaceGrid3D

Niagara Data Interface Grid 3DCollection

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceGrid3DCollection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cell_size (float): [Read-Write] World space size of a cell

  • clear_before_non_iteration_stage (bool): [Read-Write] Option to clear the buffer prior to a stage where the iteration count does not match the grid resolution. Useful for stages where one wants to do sparse writes and accumulate values.

  • num_attributes (int32): [Read-Write] Number of attributes stored on the grid

  • num_cells (IntVector): [Read-Write] Number of cells

  • num_cells_max_axis (int32): [Read-Write] Number of cells on the longest axis

  • override_buffer_format (NiagaraGpuBufferFormat): [Read-Write] When enabled overrides the format used to store data inside the grid, otherwise uses the project default setting. Lower bit depth formats will save memory and performance at the cost of precision.

  • override_format (bool): [Read-Write]

  • preview_attribute (Name): [Read-Write] When enabled allows you to preview the grid in a debug display

  • preview_grid (bool): [Read-Write]

  • render_target_user_parameter (NiagaraUserParameterBinding): [Read-Write] Reference to a user parameter if we’re reading one.

  • set_resolution_method (SetResolutionMethod): [Read-Write] Method for setting the grid resolution

  • world_b_box_size (Vector): [Read-Write] World size of the grid

fill_raw_volume_texture(component, dest) (tiles_x=int32, tiles_y=int32, tile_z=int32) or None

Fill Raw Volume Texture deprecated: This function has been replaced by object user variables on the emitter to specify render targets to fill with data.

Parameters:
Returns:

tiles_x (int32):

tiles_y (int32):

tile_z (int32):

Return type:

tuple or None

fill_volume_texture(component, dest, attribute_index) bool

Fills a texture render target 2d with the current data from the simulation #todo(dmp): this will eventually go away when we formalize how data makes it out of Niagara #todo(dmp): reimplement for 3d deprecated: This function has been replaced by object user variables on the emitter to specify render targets to fill with data.

Parameters:
Return type:

bool

get_raw_texture_size(component) -> (size_x=int32, size_y=int32, size_z=int32)

Get Raw Texture Size

Parameters:

component (NiagaraComponent) –

Returns:

size_x (int32):

size_y (int32):

size_z (int32):

Return type:

tuple

get_texture_size(component) -> (size_x=int32, size_y=int32, size_z=int32)

Get Texture Size

Parameters:

component (NiagaraComponent) –

Returns:

size_x (int32):

size_y (int32):

size_z (int32):

Return type:

tuple