unreal.NiagaraDataInterfaceGrid3DCollectionReader
¶
- class unreal.NiagaraDataInterfaceGrid3DCollectionReader(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NiagaraDataInterfaceGrid3DCollection
Niagara Data Interface Grid 3DCollection Reader
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceGrid3DCollectionReader.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_size
(float): [Read-Write] World space size of a cellclear_before_non_iteration_stage
(bool): [Read-Write] Option to clear the buffer prior to a stage where the iteration count does not match the grid resolution. Useful for stages where one wants to do sparse writes and accumulate values.di_name
(str): [Read-Write] Name of the Grid2DCollection Data Interface on the emitteremitter_name
(str): [Read-Write] Name of the emitter to read fromnum_attributes
(int32): [Read-Write] Number of attributes stored on the gridnum_cells
(IntVector): [Read-Write] Number of cellsnum_cells_max_axis
(int32): [Read-Write] Number of cells on the longest axisoverride_buffer_format
(NiagaraGpuBufferFormat): [Read-Write] When enabled overrides the format used to store data inside the grid, otherwise uses the project default setting. Lower bit depth formats will save memory and performance at the cost of precision.override_format
(bool): [Read-Write]preview_attribute
(Name): [Read-Write] When enabled allows you to preview the grid in a debug displaypreview_grid
(bool): [Read-Write]render_target_user_parameter
(NiagaraUserParameterBinding): [Read-Write] Reference to a user parameter if we’re reading one.set_resolution_method
(SetResolutionMethod): [Read-Write] Method for setting the grid resolutionworld_b_box_size
(Vector): [Read-Write] World size of the grid