unreal.NiagaraDefaultRendererMotionVectorSetting
¶
- class unreal.NiagaraDefaultRendererMotionVectorSetting¶
Bases:
EnumBase
How to handle how Niagara rendered effects should generate motion vectors by default (can still be overridden on a case-by-case basis)
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraCommon.h
- APPROXIMATE: NiagaraDefaultRendererMotionVectorSetting¶
Approximates the motion vectors from current velocity. Saves memory and performance, but can result in lower quality motion blur and/or anti-aliasing.
- Type:
1
- PRECISE: NiagaraDefaultRendererMotionVectorSetting¶
Motion vectors generated are precise (ideal for motion blur and temporal anti-aliasing). Requires relevant emitters to store more data per particle, and may affect vertex processing performance.
- Type:
0