unreal.NiagaraRendererGpuTranslucentLatency

class unreal.NiagaraRendererGpuTranslucentLatency

Bases: EnumBase

ENiagara Renderer Gpu Translucent Latency

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraRendererProperties.h

IMMEDIATE: NiagaraRendererGpuTranslucentLatency

Gpu simulations will always read this frames data for translucent materials.

Type:

1

LATENT: NiagaraRendererGpuTranslucentLatency

Gpu simulations will read the previous frames data if the simulation has to run in PostRenderOpaque.

Type:

2

PROJECT_DEFAULT: NiagaraRendererGpuTranslucentLatency

Uses the project default value.

Type:

0