unreal.NiagaraRendererMotionVectorSetting

class unreal.NiagaraRendererMotionVectorSetting

Bases: EnumBase

How a given Niagara renderer should handle motion vector generation.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraCommon.h

APPROXIMATE: NiagaraRendererMotionVectorSetting

Force motion vectors to be approximate for this renderer (higher performance, lower particle memory usage).

Type:

2

AUTO_DETECT: NiagaraRendererMotionVectorSetting

Determines the best method to employ when generating motion vectors (accurate vs. approximate) based on project and renderer settings

Type:

0

DISABLE: NiagaraRendererMotionVectorSetting

Do not generate motion vectors (i.e. render the object as though it is stationary).

Type:

3

PRECISE: NiagaraRendererMotionVectorSetting

Force motion vectors to be precise for this renderer.

Type:

1