unreal.NiagaraRibbonUVDistributionMode
¶
- class unreal.NiagaraRibbonUVDistributionMode¶
Bases:
EnumBase
Specifies options for distributing UV values across ribbon segments.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraRibbonRendererProperties.h
- SCALED_UNIFORMLY: NiagaraRibbonUVDistributionMode¶
Ribbon UVs will stretch the length of the ribbon, without repeating, but distributed by segment, so can be uneven with unequal length segments.
- Type:
0
- SCALED_USING_RIBBON_SEGMENT_LENGTH: NiagaraRibbonUVDistributionMode¶
Ribbon UVs will stretch the length of the ribbon, without repeating, but account for segment length to make an even distribution the entire length of the ribbon.
- Type:
1
- TILED_FROM_START_OVER_RIBBON_LENGTH: NiagaraRibbonUVDistributionMode¶
Dependent on Particle Attribute RibbonUVDistance
- Type:
3
- Type:
Ribbon UVs will be tiled along the length of the ribbon evenly, based on RibbonUVDistance parameter and the TilingLength scale value, to create ‘traintrack’ style UVs. NOTE
- TILED_OVER_RIBBON_LENGTH: NiagaraRibbonUVDistributionMode¶
Ribbon UVs will be tiled along the length of the ribbon evenly, based on TilingLength setting.
- Type:
2