unreal.NiagaraRibbonUVEdgeMode

class unreal.NiagaraRibbonUVEdgeMode

Bases: EnumBase

Specifies options for handling UVs at the leading and trailing edges of ribbons.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraRibbonRendererProperties.h

LOCKED: NiagaraRibbonUVEdgeMode

The UV value at the edge will be locked to 0 at the leading edge, or locked to 1 at the Trailing edge.

Type:

1

SMOOTH_TRANSITION: NiagaraRibbonUVEdgeMode

The UV value at the edge will smoothly transition across the segment using normalized age. This will result in UV values which are outside of the standard 0-1 range and works best with clamped textures.

Type:

0