unreal.OnDataLayerRuntimeStateChanged
¶
- class unreal.OnDataLayerRuntimeStateChanged(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
On Data Layer Runtime State Changed Delegate Signature
- Parameters:
data_layer (DataLayerInstance) –
state (DataLayerRuntimeState) –
C++ Source:
Module: Engine
File: DataLayerSubsystem.h