unreal.OnEditNewActorsPlaced
¶
- class unreal.OnEditNewActorsPlaced(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
delegate type for triggering when new actors are placed on to the viewport. Triggers before NewActorsDropped if placement is caused by a drop action
C++ Source:
Module: UnrealEd
File: EditorActorSubsystem.h