unreal.OnEditNewActorsPlaced

class unreal.OnEditNewActorsPlaced(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

delegate type for triggering when new actors are placed on to the viewport. Triggers before NewActorsDropped if placement is caused by a drop action

Parameters:

C++ Source:

  • Module: UnrealEd

  • File: EditorActorSubsystem.h