unreal.OnEditorUtilityPIEEvent

class unreal.OnEditorUtilityPIEEvent(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Delegate for a PIE event exposed via Editor Utility (begin, end, pause/resume, etc)

Parameters:

is_simulating (bool) –

C++ Source:

  • Module: Blutility

  • File: EditorUtilitySubsystem.h