unreal.OpenColorIOEditorBlueprintLibrary
¶
- class unreal.OpenColorIOEditorBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Open Color IOEditor Blueprint Library
C++ Source:
Plugin: OpenColorIO
Module: OpenColorIOEditor
File: OpenColorIOEditorBlueprintLibrary.h
- classmethod apply_color_space_transform_to_color(conversion_settings, color) LinearColor or None ¶
Apply a color space transform to a color value.
- Parameters:
conversion_settings (OpenColorIOColorConversionSettings) – Color transformation settings.
color (LinearColor) –
- Returns:
true upon success.
out_color (LinearColor):
- Return type:
LinearColor or None
- classmethod apply_color_space_transform_to_texture(conversion_settings, out_texture) bool ¶
Apply a color space transform to a texture asset.
- Parameters:
conversion_settings (OpenColorIOColorConversionSettings) – Color transformation settings.
out_texture (Texture) – Texture object to transform.
- Returns:
true upon success.
- Return type:
- classmethod apply_color_space_transform_to_texture_compressed(conversion_settings, target_compression, out_texture) bool ¶
Apply a color space transform with a target compression setting to a texture asset.
- Parameters:
conversion_settings (OpenColorIOColorConversionSettings) – Color transformation settings.
target_compression (TextureCompressionSettings) – Target texture compression setting.
out_texture (Texture) – Texture object to transform.
- Returns:
true upon success.
- Return type:
- classmethod set_active_viewport_configuration(configuration) None ¶
Set the active editor viewport’s display configuration color transform .
- Parameters:
configuration (OpenColorIODisplayConfiguration) –