unreal.OpenColorIOEditorBlueprintLibrary

class unreal.OpenColorIOEditorBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Open Color IOEditor Blueprint Library

C++ Source:

  • Plugin: OpenColorIO

  • Module: OpenColorIOEditor

  • File: OpenColorIOEditorBlueprintLibrary.h

classmethod apply_color_space_transform_to_color(conversion_settings, color) LinearColor or None

Apply a color space transform to a color value.

Parameters:
Returns:

true upon success.

out_color (LinearColor):

Return type:

LinearColor or None

classmethod apply_color_space_transform_to_texture(conversion_settings, out_texture) bool

Apply a color space transform to a texture asset.

Parameters:
Returns:

true upon success.

Return type:

bool

classmethod apply_color_space_transform_to_texture_compressed(conversion_settings, target_compression, out_texture) bool

Apply a color space transform with a target compression setting to a texture asset.

Parameters:
Returns:

true upon success.

Return type:

bool

classmethod set_active_viewport_configuration(configuration) None

Set the active editor viewport’s display configuration color transform .

Parameters:

configuration (OpenColorIODisplayConfiguration) –