unreal.OptimusDebugDrawDataProvider

class unreal.OptimusDebugDrawDataProvider(outer: Object | None = None, name: Name | str = 'None')

Bases: ComputeDataProvider

Compute Framework Data Provider for writing skinned mesh.

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: OptimusDataInterfaceDebugDraw.h

Editor Properties: (see get_editor_property/set_editor_property)

  • primitive_component (PrimitiveComponent): [Read-Write]

property primitive_component: PrimitiveComponent

[Read-Write]

Type:

(PrimitiveComponent)