unreal.OptimusDeformerInstanceComponentBinding

class unreal.OptimusDeformerInstanceComponentBinding

Bases: StructBase

Defines a binding between a component provider in the graph and an actor component in the component hierarchy on the actor whose deformable component we’re bound to.

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: OptimusDeformerInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_name (Name): [Read-Write] Component name to bind. This should be sanitized before storage.

  • provider_name (Name): [Read-Only] Binding name on deformer graph.