unreal.OptimusExecutionDomain

class unreal.OptimusExecutionDomain

Bases: StructBase

A struct to hold onto a single-level domain for controlling a kernel’s execution domain. The reason it’s in a struct is so that we can apply a property panel customization for it to make it easier to select from a pre-defined list of execution domains.

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: OptimusExecutionDomain.h

Editor Properties: (see get_editor_property/set_editor_property)

  • expression (str): [Read-Write]

  • name (Name): [Read-Write] The name of the execution domain that this kernel operates on.

  • type (OptimusExecutionDomainType): [Read-Write]