unreal.OptimusNode_ResourceAccessorBase
¶
- class unreal.OptimusNode_ResourceAccessorBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
OptimusNode
Optimus Node Resource Accessor Base
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusNode_ResourceAccessorBase.h
Editor Properties: (see get_editor_property/set_editor_property)
write_type
(OptimusBufferWriteType): [Read-Write] Logical operation when writing to the resource. deprecated: Property ‘WriteType’ is deprecated.
- property write_type: OptimusBufferWriteType¶
[Read-Write] Logical operation when writing to the resource. deprecated: Property ‘WriteType’ is deprecated.
- Type: