unreal.OptimusNode_SetResource

class unreal.OptimusNode_SetResource(outer: Object | None = None, name: Name | str = 'None')

Bases: OptimusNode_ResourceAccessorBase

Optimus Node Set Resource

C++ Source:

  • Plugin: DeformerGraph

  • Module: OptimusCore

  • File: OptimusNode_SetResource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • write_type (OptimusBufferWriteType): [Read-Write] Logical operation when writing to the resource. deprecated: Property ‘WriteType’ is deprecated.