unreal.OrientationWarpingModifier

class unreal.OrientationWarpingModifier(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimationModifier

TODO:: Add comments/tooltips.

C++ Source:

  • Plugin: AnimationWarping

  • Module: AnimationWarpingEditor

  • File: OrientationWarpingModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_in_time (float): [Read-Write]

  • blend_out_time (float): [Read-Write]

  • enable_offset_curve_name (Name): [Read-Write]

  • enable_warping_curve_name (Name): [Read-Write]

  • reapply_post_owner_change (bool): [Read-Write] If this is set to true then the animation modifier will call it’s reapply function after any change made to the owning asset.

  • stop_speed_threshold (float): [Read-Write]

property blend_in_time: float

[Read-Write]

Type:

(float)

property blend_out_time: float

[Read-Write]

Type:

(float)

property enable_offset_curve_name: Name

[Read-Write]

Type:

(Name)

property enable_warping_curve_name: Name

[Read-Write]

Type:

(Name)

property stop_speed_threshold: float

[Read-Write]

Type:

(float)