unreal.PCGCreateAttributeSetSettings

class unreal.PCGCreateAttributeSetSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

Creates a new Attribute Set.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCreateAttribute.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_types (PCGMetadataTypesConstantStruct): [Read-Write]

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • output_target (PCGAttributePropertyOutputNoSourceSelector): [Read-Write]

  • seed (int32): [Read-Write]

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property attribute_types: PCGMetadataTypesConstantStruct

[Read-Write]

Type:

(PCGMetadataTypesConstantStruct)

property output_target: PCGAttributePropertyOutputNoSourceSelector

[Read-Write]

Type:

(PCGAttributePropertyOutputNoSourceSelector)