unreal.PCGMetadataTypesConstantStruct

class unreal.PCGMetadataTypesConstantStruct(type: PCGMetadataTypes = Ellipsis, float_value: float = 0.0, int32_value: int = 0, double_value: float = 0.0, int_value: int = 0, vector2_value: Vector2D = Ellipsis, vector_value: Vector = Ellipsis, vector4_value: Vector4 = Ellipsis, quat_value: Quat = Ellipsis, transform_value: Transform = Ellipsis, string_value: str = '', bool_value: bool = False, rotator_value: Rotator = Ellipsis, name_value: Name = 'None', soft_class_path_value: SoftClassPath = Ellipsis, soft_object_path_value: SoftObjectPath = Ellipsis)

Bases: StructBase

Struct to be re-used when you need to show constants types for a metadata type It will store all our values, and will display nicely depending on the type chosen

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGMetadataTypesConstantStruct.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bool_value (bool): [Read-Write]

  • double_value (double): [Read-Write]

  • float_value (float): [Read-Write] All different types

  • int32_value (int32): [Read-Write]

  • int_value (int64): [Read-Write]

  • name_value (Name): [Read-Write]

  • quat_value (Quat): [Read-Write]

  • rotator_value (Rotator): [Read-Write]

  • soft_class_path_value (SoftClassPath): [Read-Write]

  • soft_object_path_value (SoftObjectPath): [Read-Write]

  • string_value (str): [Read-Write]

  • transform_value (Transform): [Read-Write]

  • type (PCGMetadataTypes): [Read-Write]

  • vector2_value (Vector2D): [Read-Write]

  • vector4_value (Vector4): [Read-Write]

  • vector_value (Vector): [Read-Write]

property bool_value: bool

[Read-Write]

Type:

(bool)

property double_value: float

[Read-Write]

Type:

(double)

property float_value: float

[Read-Write] All different types

Type:

(float)

property int32_value: int

[Read-Write]

Type:

(int32)

property int_value: int

[Read-Write]

Type:

(int64)

property name_value: Name

[Read-Write]

Type:

(Name)

property quat_value: Quat

[Read-Write]

Type:

(Quat)

property rotator_value: Rotator

[Read-Write]

Type:

(Rotator)

property soft_class_path_value: SoftClassPath

[Read-Write]

Type:

(SoftClassPath)

property soft_object_path_value: SoftObjectPath

[Read-Write]

Type:

(SoftObjectPath)

property string_value: str

[Read-Write]

Type:

(str)

property transform_value: Transform

[Read-Write]

Type:

(Transform)

property type: PCGMetadataTypes

[Read-Write]

Type:

(PCGMetadataTypes)

property vector2_value: Vector2D

[Read-Write]

Type:

(Vector2D)

property vector4_value: Vector4

[Read-Write]

Type:

(Vector4)

property vector_value: Vector

[Read-Write]

Type:

(Vector)