unreal.PCGCreateSplineSettings
¶
- class unreal.PCGCreateSplineSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
PCG node that creates a spline presentation from the input points data, with optional tangents
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCreateSpline.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_custom_tangents
(bool): [Read-Write] Allow to specify custom tangents for each point, as an attribute. Can’t be set if the spline is linear.arrive_tangent_attribute
(Name): [Read-Write]attach_options
(PCGAttachOptions): [Read-Write]break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]closed_loop
(bool): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]leave_tangent_attribute
(Name): [Read-Write]linear
(bool): [Read-Write] Controls whether the segment between control points is a curve (when false) or a straight line (when true).mode
(PCGCreateSplineMode): [Read-Write]post_process_function_names
(Array[Name]): [Read-Write] Specify a list of functions to be called on the target actor after spline creation. Functions need to be parameter-less and with “CallInEditor” flag enabled.seed
(int32): [Read-Write]use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property apply_custom_tangents: bool¶
[Read-Write] Allow to specify custom tangents for each point, as an attribute. Can’t be set if the spline is linear.
- Type:
(bool)
- property attach_options: PCGAttachOptions¶
[Read-Write]
- Type:
- property linear: bool¶
[Read-Write] Controls whether the segment between control points is a curve (when false) or a straight line (when true).
- Type:
(bool)
- property mode: PCGCreateSplineMode¶
[Read-Write]
- Type: