unreal.PCGGetLandscapeSettings

class unreal.PCGGetLandscapeSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGDataFromActorSettings

Builds a collection of landscape data from the selected actors.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGTypedGetter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_selector (PCGActorSelectorSettings): [Read-Write] Describes which actors to select for data collection.

  • allowed_grids (int32): [Read-Write] Select which grid sizes to consider when collecting data from partitioned PCG components.

  • also_output_single_point_data (bool): [Read-Write] Also produces a single point data at the actor location.

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • category (Text): [Read-Write]

  • components_must_overlap_self (bool): [Read-Write] Only get data from components which overlap with the bounds of your source component.

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expected_pins (Array[Name]): [Read-Write] Provide pin names to match against the found component output pins. Data will automatically be wired to the expected pin if the name comparison succeeds. All unmatched pins will go into the standard out pin.

  • expose_to_library (bool): [Read-Write]

  • get_data_on_all_grids (bool): [Read-Write] Get data from all grid sizes if there is a partitioned PCG component on the actor, instead of a specific set of grid sizes.

  • merge_single_point_data (bool): [Read-Write] Merges all the single point data outputs into a single point data.

  • mode (PCGGetDataFromActorMode): [Read-Write] Describes what kind of data we will collect from the found actor(s).

  • property_name (Name): [Read-Write] The property name on the found actor to create a data collection from.

  • sampling_properties (PCGLandscapeDataProps): [Read-Write]

  • seed (int32): [Read-Write]

  • silence_sanitized_attribute_name_warnings (bool): [Read-Write] Silence warnings that attribute names were sanitized to replace invalid characters.

  • track_actors_only_within_bounds (bool): [Read-Write] If this is checked, found actors that are outside component bounds will not trigger a refresh. Only works for tags for now in editor.

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property sampling_properties: PCGLandscapeDataProps

[Read-Write]

Type:

(PCGLandscapeDataProps)