unreal.PCGLandscapeDataProps
¶
- class unreal.PCGLandscapeDataProps(get_height_only: bool = False, get_layer_weights: bool = False, get_actor_reference: bool = False, get_physical_material: bool = False, get_component_coordinates: bool = False)¶
Bases:
StructBase
PCGLandscape Data Props
C++ Source:
Plugin: PCG
Module: PCG
File: PCGLandscapeData.h
Editor Properties: (see get_editor_property/set_editor_property)
get_actor_reference
(bool): [Read-Write] Controls whether the points from this landscape will return the actor from which they originate (e.g. which Landscape Proxy)get_component_coordinates
(bool): [Read-Write] Controls whether the component coordinates will be added the point as attributes (‘CoordinateX’, ‘CoordinateY’)get_height_only
(bool): [Read-Write] Controls whether the points projected on the landscape will return the normal/tangent (if false) or only the position (if true)get_layer_weights
(bool): [Read-Write] Controls whether data from landscape layers will be retrieved (turning it off is an optimization if that data is not needed)get_physical_material
(bool): [Read-Write] Controls whether the points from the landscape will have their physical material added as the “PhysicalMaterial” attribute
- property get_actor_reference: bool¶
[Read-Write] Controls whether the points from this landscape will return the actor from which they originate (e.g. which Landscape Proxy)
- Type:
(bool)
- property get_component_coordinates: bool¶
[Read-Write] Controls whether the component coordinates will be added the point as attributes (‘CoordinateX’, ‘CoordinateY’)
- Type:
(bool)
- property get_height_only: bool¶
[Read-Write] Controls whether the points projected on the landscape will return the normal/tangent (if false) or only the position (if true)
- Type:
(bool)