unreal.PCGMatchAndSetByAttribute
¶
- class unreal.PCGMatchAndSetByAttribute(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGMatchAndSetBase
This Match & Set object looks up an attribute on a given point, then looks up its entries to find a match; if there is one, then it sets it value.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMatchAndSetByAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
entries
(Array[PCGMatchAndSetByAttributeEntry]): [Read-Write] Lookup entries (key-value pairs)match_source_attribute
(Name): [Read-Write] Attribute to match on the datamatch_source_type
(PCGMetadataTypes): [Read-Write] Type of the attribute to match against.
- property match_source_type: PCGMetadataTypes¶
[Read-Write] Type of the attribute to match against.
- Type: