unreal.PCGMatchAndSetByAttributeEntry

class unreal.PCGMatchAndSetByAttributeEntry(value_to_match: PCGMetadataTypesConstantStruct = Ellipsis, value: PCGMetadataTypesConstantStruct = Ellipsis)

Bases: StructBase

PCGMatch and Set by Attribute Entry

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGMatchAndSetByAttribute.h

Editor Properties: (see get_editor_property/set_editor_property)

  • value (PCGMetadataTypesConstantStruct): [Read-Write]

  • value_to_match (PCGMetadataTypesConstantStruct): [Read-Write]

property value: PCGMetadataTypesConstantStruct

[Read-Write]

Type:

(PCGMetadataTypesConstantStruct)

property value_to_match: PCGMetadataTypesConstantStruct

[Read-Write]

Type:

(PCGMetadataTypesConstantStruct)