unreal.PCGMeshSelectorByAttribute

class unreal.PCGMeshSelectorByAttribute(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGMeshSelectorBase

PCGMesh Selector by Attribute

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGMeshSelectorByAttribute.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_name (Name): [Read-Write]

  • material_override_attributes (Array[Name]): [Read-Write]

  • template_descriptor (SoftISMComponentDescriptor): [Read-Write]

  • use_attribute_material_overrides (bool): [Read-Write]

property attribute_name: Name

[Read-Write]

Type:

(Name)

property material_override_attributes: None

[Read-Write]

Type:

(Array[Name])

property use_attribute_material_overrides: bool

[Read-Write]

Type:

(bool)