unreal.PCGMeshSelectorWeighted

class unreal.PCGMeshSelectorWeighted(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGMeshSelectorBase

PCGMesh Selector Weighted

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGMeshSelectorWeighted.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material_override_attributes (Array[Name]): [Read-Write]

  • mesh_entries (Array[PCGMeshSelectorWeightedEntry]): [Read-Write]

  • use_attribute_material_overrides (bool): [Read-Write]

property material_override_attributes: None

[Read-Write]

Type:

(Array[Name])

property mesh_entries: None

[Read-Write]

Type:

(Array[PCGMeshSelectorWeightedEntry])

property use_attribute_material_overrides: bool

[Read-Write]

Type:

(bool)