unreal.PCGPackedCustomData

class unreal.PCGPackedCustomData(num_custom_data_floats: int = 0, custom_data: None = [])

Bases: StructBase

PCGPacked Custom Data

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGInstanceDataPackerBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_data (Array[float]): [Read-Write]

  • num_custom_data_floats (int32): [Read-Write]

property custom_data: None

[Read-Write]

Type:

(Array[float])

property num_custom_data_floats: int

[Read-Write]

Type:

(int32)