unreal.PCGPin

class unreal.PCGPin(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGPin.h

Editor Properties: (see get_editor_property/set_editor_property)

  • edges (Array[PCGEdge]): [Read-Write]

  • node (PCGNode): [Read-Write] ~End UObject interface

  • properties (PCGPinProperties): [Read-Write]

property edges: None

[Read-Only]

Type:

(Array[PCGEdge])

get_tooltip() Text

Get Tooltip

Return type:

Text

property node: PCGNode

[Read-Only] ~End UObject interface

Type:

(PCGNode)

property properties: PCGPinProperties

[Read-Only]

Type:

(PCGPinProperties)

set_tooltip(tooltip) None

Set Tooltip

Parameters:

tooltip (Text) –