unreal.PCGPinProperties
¶
- class unreal.PCGPinProperties(label: Name = 'None', allow_multiple_data: bool = False, allow_multiple_connections: bool = False, is_advanced_pin: bool = False, allowed_type: PCGExclusiveDataType = Ellipsis)¶
Bases:
StructBase
PCGPin Properties
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPin.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_pin
(bool): [Read-Write] Advanced pin will be hidden by default in the UI and will be shown only if the user extend the node (in the UI) to see advanced pins. deprecated: Use IsAdvancedPin function or PinStatus property.allow_multiple_connections
(bool): [Read-Write]allow_multiple_data
(bool): [Read-Write]allowed_types
(PCGDataType): [Read-Write]invisible_pin
(bool): [Read-Write]label
(Name): [Read-Write]pin_status
(PCGPinStatus): [Read-Write] Define the status of a given pin (Normal, Required or Advanced)tooltip
(Text): [Read-Write]usage
(PCGPinUsage): [Read-Write]
- property advanced_pin: bool¶
[Read-Write] Advanced pin will be hidden by default in the UI and will be shown only if the user extend the node (in the UI) to see advanced pins. deprecated: Use IsAdvancedPin function or PinStatus property.
- Type:
(bool)
- property allowed_types: PCGDataType¶
[Read-Write]
- Type:
- property pin_status: PCGPinStatus¶
[Read-Write] Define the status of a given pin (Normal, Required or Advanced)
- Type:
- set_allow_multiple_connections(allow_multiple_connections) None ¶
Set Allow Multiple Connections
- Parameters:
allow_multiple_connections (bool) –
- property usage: PCGPinUsage¶
[Read-Write]
- Type: