unreal.PCGSampleTextureSettings
¶
- class unreal.PCGSampleTextureSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
Samples color of texture at each point.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSampleTexture.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]seed
(int32): [Read-Write]texture_mapping_method
(PCGTextureMappingMethod): [Read-Write] Whether to treat the sample positions as being in 0-1 UV space. If method is Planar then the coordinates will be transformed according to the texture settings.tiling_mode
(PCGTextureAddressMode): [Read-Write] Overrides the texture’s tiling to wrap or clamp its UVs.use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.uv_coordinates_attribute
(PCGAttributePropertyInputSelector): [Read-Write] The attribute that provides sample positions for sampling the texture.
- property texture_mapping_method: PCGTextureMappingMethod¶
[Read-Write] Whether to treat the sample positions as being in 0-1 UV space. If method is Planar then the coordinates will be transformed according to the texture settings.
- Type:
- property tiling_mode: PCGTextureAddressMode¶
[Read-Write] Overrides the texture’s tiling to wrap or clamp its UVs.
- Type:
- property uv_coordinates_attribute: PCGAttributePropertyInputSelector¶
[Read-Write] The attribute that provides sample positions for sampling the texture.