unreal.PCGSettingsInstance

class unreal.PCGSettingsInstance(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettingsInterface

PCGSettings Instance

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • original_settings (PCGSettings): [Read-Only]

  • settings (PCGSettings): [Read-Only]

property settings: PCGSettings

[Read-Only]

Type:

(PCGSettings)