unreal.PCGSettingsInterface

class unreal.PCGSettingsInterface(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGData

PCGSettings Interface

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • break_debugger (bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • enabled (bool): [Read-Write]

property break_debugger: bool

[Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.

Type:

(bool)

property debug: bool

[Read-Write]

Type:

(bool)

property debug_settings: PCGDebugVisualizationSettings

[Read-Write]

Type:

(PCGDebugVisualizationSettings)

property enabled: bool

[Read-Write]

Type:

(bool)