unreal.PCGSettingsInterface
¶
- class unreal.PCGSettingsInterface(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGData
PCGSettings Interface
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]enabled
(bool): [Read-Write]
- property break_debugger: bool¶
[Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.
- Type:
(bool)
- property debug_settings: PCGDebugVisualizationSettings¶
[Read-Write]
- Type: