unreal.PCGStaticMeshSpawnerSettings
¶
- class unreal.PCGStaticMeshSpawnerSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
PCGStatic Mesh Spawner Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGStaticMeshSpawner.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_mesh_bounds_to_points
(bool): [Read-Write] Sets the BoundsMin and BoundsMax attributes of each point to reflect the StaticMesh spawned at its locationbreak_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]instance_data_packer_parameters
(PCGInstanceDataPackerBase): [Read-Only]instance_data_packer_type
(type(Class)): [Read-Write] Defines the method of custom data packing for spawned (H)ISMCsmesh_selector_parameters
(PCGMeshSelectorBase): [Read-Only]mesh_selector_type
(type(Class)): [Read-Write] Defines the method of mesh selection per input dataout_attribute_name
(Name): [Read-Write] Attribute name to store mesh SoftObjectPaths inside if the output pin is connected. Note: Will overwrite existing data if the attribute name already exists.post_process_function_names
(Array[Name]): [Read-Write] Specify a list of functions to be called on the target actor after instances are spawned. Functions need to be parameter-less and with “CallInEditor” flag enabled.seed
(int32): [Read-Write]silence_override_attribute_not_found_errors
(bool): [Read-Write] Opt-in option to silence errors when the property override attributes are not found.static_mesh_component_property_overrides
(Array[PCGObjectPropertyOverrideDescription]): [Read-Write] Map an attribute directly to an ISM Descriptor property, the value of which will be overriden when generated. Note: Currently only enabled using SelectByAttribute mesh selection.synchronous_load
(bool): [Read-Write] Meshes/Materials will be synchronously loaded before spawning instead of asynchronously.target_actor
(Actor): [Read-Write]use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property apply_mesh_bounds_to_points: bool¶
[Read-Write] Sets the BoundsMin and BoundsMax attributes of each point to reflect the StaticMesh spawned at its location
- Type:
(bool)
- property instance_data_packer_parameters: PCGInstanceDataPackerBase¶
[Read-Only]
- Type:
- property instance_data_packer_type: Class¶
[Read-Only] Defines the method of custom data packing for spawned (H)ISMCs
- property instance_packer_instance: PCGInstanceDataPackerBase¶
‘instance_packer_instance’ was renamed to ‘instance_data_packer_parameters’.
- Type:
deprecated
- property instance_packer_type: Class¶
‘instance_packer_type’ was renamed to ‘instance_data_packer_type’.
- Type:
deprecated
- property mesh_selector_instance: PCGMeshSelectorBase¶
‘mesh_selector_instance’ was renamed to ‘mesh_selector_parameters’.
- Type:
deprecated
- property mesh_selector_parameters: PCGMeshSelectorBase¶
[Read-Only]
- Type:
- property out_attribute_name: Name¶
Will overwrite existing data if the attribute name already exists.
- Type:
(Name)
- Type:
[Read-Write] Attribute name to store mesh SoftObjectPaths inside if the output pin is connected. Note
- property post_process_function_names: None¶
[Read-Write] Specify a list of functions to be called on the target actor after instances are spawned. Functions need to be parameter-less and with “CallInEditor” flag enabled.
- property silence_override_attribute_not_found_errors: bool¶
[Read-Write] Opt-in option to silence errors when the property override attributes are not found.
- Type:
(bool)
- property static_mesh_component_property_overrides: None¶
[Read-Write] Map an attribute directly to an ISM Descriptor property, the value of which will be overriden when generated. Note: Currently only enabled using SelectByAttribute mesh selection.