unreal.PCGObjectPropertyOverrideDescription
¶
- class unreal.PCGObjectPropertyOverrideDescription¶
Bases:
StructBase
Represents the override source (to be read) and the object property (to be written).
C++ Source:
Plugin: PCG
Module: PCG
File: PCGObjectPropertyOverride.h
Editor Properties: (see get_editor_property/set_editor_property)
input_source
(PCGAttributePropertyInputSelector): [Read-Write] Provide an attribute or property to read the override value from.property_target
(str): [Read-Write] Provide an object property name to be overridden. If you have a property “A” on your object, use “A” as the property target.For example, if you want to override the “Is Editor Only” flag, find it in the details panel, right-click, select ‘Copy Internal Name’, and paste that as the property target.
If you have a component property, such as the static mesh of a static mesh component, use “StaticMeshComponent.StaticMesh”.