unreal.PCGVisualizeAttributeSettings
¶
- class unreal.PCGVisualizeAttributeSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
Visualizes a selected attribute on screen at each point’s transform.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGVisualizeAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_source
(PCGAttributePropertyInputSelector): [Read-Write] This attribute will be have it’s value printed in proximity to each input point’s transform.break_debugger
(bool): [Read-Write] If a debugger is attached, triggers a breakpoint inside IPCGElement::Execute(). Editor only. Transient.category
(Text): [Read-Write]color
(Color): [Read-Write] The color of the on displayed value.custom_prefix_string
(str): [Read-Write] A custom added prefix to which the attribute value will be appended.debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]duration
(double): [Read-Write] The duration (in seconds) of the displayed value.enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]local_offset
(Vector): [Read-Write] A local offset from the point’s location to draw the text.point_limit
(int32): [Read-Write] The limit of points to draw debug messages.prefix_with_attribute_name
(bool): [Read-Write] Prefix the printed value with the attribute’s name.prefix_with_index
(bool): [Read-Write] Prefix the printed value with the point’s index.seed
(int32): [Read-Write]use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.visualize_enabled
(bool): [Read-Write] The visualizer is enabled. Useful for dynamically overriding.
- property attribute_source: PCGAttributePropertyInputSelector¶
[Read-Write] This attribute will be have it’s value printed in proximity to each input point’s transform.
- property custom_prefix_string: str¶
[Read-Write] A custom added prefix to which the attribute value will be appended.
- Type:
(str)
- property duration: float¶
[Read-Write] The duration (in seconds) of the displayed value.
- Type:
(double)
- property local_offset: Vector¶
[Read-Write] A local offset from the point’s location to draw the text.
- Type:
(Vector)
- property prefix_with_attribute_name: bool¶
[Read-Write] Prefix the printed value with the attribute’s name.
- Type:
(bool)