unreal.PCGUserParametersData

class unreal.PCGUserParametersData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGData

PCG Data meant only to be used internally. It contains a copy of UserParameters for a given graph instance, with overrides in it. The idea is to have a structure to hold our overrides, provided by the override pins on the Subgraph and use this as input to PCGUserParametersGetElement. By doing so, we are able to provide the right parameters to the getter node.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGUserParametersData.h