unreal.PPMChainGraphExecutionLocation
¶
- class unreal.PPMChainGraphExecutionLocation¶
Bases:
EnumBase
EPPMChain Graph Execution Location
C++ Source:
Plugin: PostProcessMaterialChainGraph
Module: PPMChainGraph
File: PPMChainGraph.h
- AFTER_FXAA: PPMChainGraphExecutionLocation¶
4
- AFTER_MOTION_BLUR: PPMChainGraphExecutionLocation¶
SSR Input isn’t supported. AfterSSRInput UMETA(DisplayName = “After SSR Input”),
This is eventually mapped to equivalent execution location enum: ISceneViewExtension::EPostProcessingPass.
- Type:
2
- AFTER_TONE_MAP: PPMChainGraphExecutionLocation¶
3
- AFTER_VISUALIZE_DEPTH_OF_FIELD: PPMChainGraphExecutionLocation¶
5
- PRE_POST_PROCESS: PPMChainGraphExecutionLocation¶
Default place of execution right before the rest of post processing starts.
- Type:
0