unreal.PositionOrigin

class unreal.PositionOrigin

Bases: EnumBase

Specifies what reference point should be used

C++ Source:

  • Module: Engine

  • File: MaterialExpression.h

ABSOLUTE: PositionOrigin

Absolute world position, i.e. relative to (0,0,0)

Type:

0

CAMERA_RELATIVE: PositionOrigin

Camera relative world position, i.e. translated world space

Type:

1