unreal.PositionOrigin
¶
- class unreal.PositionOrigin¶
Bases:
EnumBase
Specifies what reference point should be used
C++ Source:
Module: Engine
File: MaterialExpression.h
- ABSOLUTE: PositionOrigin¶
Absolute world position, i.e. relative to (0,0,0)
- Type:
0
- CAMERA_RELATIVE: PositionOrigin¶
Camera relative world position, i.e. translated world space
- Type:
1