unreal.PhysicsControlNames

class unreal.PhysicsControlNames(names: None = [])

Bases: StructBase

Wrapper for the array of names, so that the control/modifier sets can we work with a map of arrays of names. Note that in practice, the names will be of either controls or body modifiers.

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: PhysicsControlLimbData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • names (Array[Name]): [Read-Write] The names of either controls of body modifiers (depending on context)

property names: None

[Read-Write] The names of either controls of body modifiers (depending on context)

Type:

(Array[Name])