unreal.PhysicsControlSetUpdate
¶
- class unreal.PhysicsControlSetUpdate(set_name: Name = 'None', names: None = [])¶
Bases:
StructBase
Update an existing set, or add to it
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: PhysicsControlData.h
Editor Properties: (see get_editor_property/set_editor_property)
names
(Array[Name]): [Read-Write] The names of either controls or body modifiers (depending on context), or sets of controls/body modifiersset_name
(Name): [Read-Write]