unreal.PhysicsControlType
¶
- class unreal.PhysicsControlType¶
Bases:
EnumBase
Specifies the type of control that is created when making controls from a skeleton or a set of limbs. Note that if controls are made individually then other options are available - i.e. in a character, any body part can be controlled relative to any other part, or indeed any other object.
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: PhysicsControlData.h
- PARENT_SPACE: PhysicsControlType¶
Control is done in the space of the parent of each object
- Type:
1
- WORLD_SPACE: PhysicsControlType¶
Control is done in world space, so each object/part is driven independently
- Type:
0