unreal.PhysicsControlType

class unreal.PhysicsControlType

Bases: EnumBase

Specifies the type of control that is created when making controls from a skeleton or a set of limbs. Note that if controls are made individually then other options are available - i.e. in a character, any body part can be controlled relative to any other part, or indeed any other object.

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: PhysicsControlData.h

PARENT_SPACE: PhysicsControlType

Control is done in the space of the parent of each object

Type:

1

WORLD_SPACE: PhysicsControlType

Control is done in world space, so each object/part is driven independently

Type:

0