unreal.PhysicsMovementType

class unreal.PhysicsMovementType

Bases: EnumBase

Used by Body Modifiers to specify how the physical bodies should move.

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: PhysicsControlData.h

DEFAULT: PhysicsMovementType

Default means that the movement type shouldn’t be changed - for example, it will use the value in the physics asset

Type:

3

KINEMATIC: PhysicsMovementType

Kinematic means that the object won’t be simulated, but will be moved according to the kinematic target set in the Body Modifier.

Type:

1

SIMULATED: PhysicsMovementType

Simulated means that the object will be controlled by the physics solver

Type:

2

STATIC: PhysicsMovementType

Static means that the object won’t be simulated, and it won’t be moved according to the kinematic target set in the Body Modifier (though something else might move it)

Type:

0