unreal.PhysicsDrivenFlyingMode
¶
- class unreal.PhysicsDrivenFlyingMode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
FlyingMode
PhysicsDrivenFlyingMode: Override base kinematic flying mode for physics based motion.
C++ Source:
Plugin: Mover
Module: Mover
File: PhysicsDrivenFlyingMode.h
Editor Properties: (see get_editor_property/set_editor_property)
shared_settings_class
(type(Class)): [Read-Write] Settings object type that this mode depends on. May be shared with other movement modes. When the mode is added to a Mover Component, it will create a shared instance of this settings class.swing_torque_limit
(float): [Read-Write] Maximum torque the character can apply to remain uprighttransitions
(Array[BaseMovementModeTransition]): [Read-Write] Transition checks for the current mode. Evaluated in order, stopping at the first successful transition checktwist_torque_limit
(float): [Read-Write] Maximum torque the character can apply to rotate in air about the vertical axis