unreal.PinBoneType
¶
- class unreal.PinBoneType¶
Bases:
EnumBase
which skeleton are we referring to?
C++ Source:
Plugin: IKRig
Module: IKRig
File: PinBoneOp.h
- FULL_TRANSFORM: PinBoneType¶
0
- ROTATE_ONLY: PinBoneType¶
2
- SCALE_ONLY: PinBoneType¶
3
- TRANSLATE_ONLY: PinBoneType¶
1