unreal.PixelStreamingDelegates_AllConnectionsClosed
¶
- class unreal.PixelStreamingDelegates_AllConnectionsClosed(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
All connections have closed and nobody is viewing or interacting with the app. This is an opportunity to reset the app.
// BP Delegate
- Parameters:
streamer_id (str) –
C++ Source:
Plugin: PixelStreaming
Module: PixelStreaming
File: PixelStreamingDelegates.h