unreal.PixelStreamingDelegates_AllConnectionsClosed

class unreal.PixelStreamingDelegates_AllConnectionsClosed(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

All connections have closed and nobody is viewing or interacting with the app. This is an opportunity to reset the app.

// BP Delegate

Parameters:

streamer_id (str) –

C++ Source:

  • Plugin: PixelStreaming

  • Module: PixelStreaming

  • File: PixelStreamingDelegates.h