unreal.PixelStreamingDelegates_ConnectedToSignallingServer

class unreal.PixelStreamingDelegates_ConnectedToSignallingServer(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

A connection to the signalling server was made.

// BP Delegate

C++ Source:

  • Plugin: PixelStreaming

  • Module: PixelStreaming

  • File: PixelStreamingDelegates.h