unreal.PoseSearchBlueprintResult
¶
- class unreal.PoseSearchBlueprintResult(selected_animation: Object = Ellipsis, selected_time: float = 0.0, wanted_play_rate: float = 0.0, loop: bool = False, is_mirrored: bool = False, blend_parameters: Vector = Ellipsis, selected_database: PoseSearchDatabase = Ellipsis, search_cost: float = 0.0)¶
Bases:
StructBase
namespace UE::PoseSearch
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchResult.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_parameters
(Vector): [Read-Only]is_mirrored
(bool): [Read-Only]loop
(bool): [Read-Only]search_cost
(float): [Read-Only]selected_animation
(Object): [Read-Only]selected_database
(PoseSearchDatabase): [Read-Only]selected_time
(float): [Read-Only]wanted_play_rate
(float): [Read-Only]
- property selected_database: PoseSearchDatabase¶
[Read-Only]
- Type: