unreal.PoseSearchBlueprintResult

class unreal.PoseSearchBlueprintResult(selected_animation: Object = Ellipsis, selected_time: float = 0.0, wanted_play_rate: float = 0.0, loop: bool = False, is_mirrored: bool = False, blend_parameters: Vector = Ellipsis, selected_database: PoseSearchDatabase = Ellipsis, search_cost: float = 0.0)

Bases: StructBase

namespace UE::PoseSearch

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchResult.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_parameters (Vector): [Read-Only]

  • is_mirrored (bool): [Read-Only]

  • loop (bool): [Read-Only]

  • search_cost (float): [Read-Only]

  • selected_animation (Object): [Read-Only]

  • selected_database (PoseSearchDatabase): [Read-Only]

  • selected_time (float): [Read-Only]

  • wanted_play_rate (float): [Read-Only]

property blend_parameters: Vector

[Read-Only]

Type:

(Vector)

property is_mirrored: bool

[Read-Only]

Type:

(bool)

property loop: bool

[Read-Only]

Type:

(bool)

property search_cost: float

[Read-Only]

Type:

(float)

property selected_animation: Object

[Read-Only]

Type:

(Object)

property selected_database: PoseSearchDatabase

[Read-Only]

Type:

(PoseSearchDatabase)

property selected_time: float

[Read-Only]

Type:

(float)

property wanted_play_rate: float

[Read-Only]

Type:

(float)