unreal.PoseSearchBone

class unreal.PoseSearchBone

Bases: StructBase

Pose Search Bone

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchFeatureChannel_Pose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_color (LinearColor): [Read-Write]

  • flags (int32): [Read-Write] This allows the user to define what information from the channel you want to compare to.

  • normalization_group (Name): [Read-Write] if set, all the channels of the same class with the same cardinality, and the same NormalizationGroup, will be normalized together. for example in a locomotion database of a character holding a weapon, containing non mirrorable animations, you’d still want to normalize togeter left foot and right foot position and velocity

  • reference (BoneReference): [Read-Write]

  • weight (float): [Read-Write]