unreal.PoseSearchFeatureChannel_Phase

class unreal.PoseSearchFeatureChannel_Phase(outer: Object | None = None, name: Name | str = 'None')

Bases: PoseSearchFeatureChannel

Pose Search Feature Channel Phase

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchFeatureChannel_Phase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone (BoneReference): [Read-Write]

  • debug_color (LinearColor): [Read-Write]

  • input_query_pose (InputQueryPose): [Read-Write]

  • normalization_group (Name): [Read-Write] if set, all the channels of the same class with the same cardinality, and the same NormalizationGroup, will be normalized together. for example in a locomotion database of a character holding a weapon, containing non mirrorable animations, you’d still want to normalize togeter left foot and right foot position and velocity

  • sample_role (Name): [Read-Write]

  • weight (float): [Read-Write]