unreal.PoseSearchFeatureChannel_Phase
¶
- class unreal.PoseSearchFeatureChannel_Phase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PoseSearchFeatureChannel
Pose Search Feature Channel Phase
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchFeatureChannel_Phase.h
Editor Properties: (see get_editor_property/set_editor_property)
bone
(BoneReference): [Read-Write]debug_color
(LinearColor): [Read-Write]input_query_pose
(InputQueryPose): [Read-Write]normalization_group
(Name): [Read-Write] if set, all the channels of the same class with the same cardinality, and the same NormalizationGroup, will be normalized together. for example in a locomotion database of a character holding a weapon, containing non mirrorable animations, you’d still want to normalize togeter left foot and right foot position and velocitysample_role
(Name): [Read-Write]weight
(float): [Read-Write]